Website report · 16 Oct 2026

playcrown.fun

“Crown · grind, go north, bring it back”

Template-written 20 evidence items Code reader analysed 31 scripts
What this means for you

playcrown.fun only talked to its own servers while we watched.E1

  • Tech check: the site mentions wallet connection, but we found nothing behind it in what its public page loads.E20
  • We saw no known analytics or advertising services load on the first visit.E1

Tech check

What the site says about itself, next to what its public page actually loads. Facts only, no verdict: you decide.

Nothing found on the public page

Wallet connection

“…r send it to the Solana address you set in Options. No wallet connect, no deposit, nothing to sign. 03 · LIVE Latest hauls P…”E20

No matching code, calls or services in what loaded for us.

Calls its own backend /map/kelwick.json, /map/isle.json, /api/ledgerE11E12E13
Wallet code none seen
Contract calls in its code none seen
Talks to AI services none seen
Live connections keeps a live two-way connection open to a serverE9

What it is

  • The site describes itself as: “A tile-world MMO in the old style. Skill up in Kelwick, cross the ditch into the Wilds, carry the loot back and bank it: the gold you earn i”E2
  • Notable building blocks in its code: Three.js (3D graphics).E6
  • In your browser it can copy text to your clipboard, saves small bits of data in your browser and keeps a live two-way connection open to a server.E7E8E9
  • It has sections such as /ledger and /hiscores.E19
  • While loading, it called 3 endpoints on its own servers, such as /map/kelwick.json, /map/isle.json and /api/ledger.E11E12E13

Where your data goes

On a first visit the page only talked to its own servers (playcrown.fun).

How key features work

Sign-in and accounts

Sign-in and account features show up in its code or traffic (/api/account/login and /api/account/register).E15E16

/api/account/login/api/account/register

Live updates

It keeps live connections open (WebSockets) so content updates without reloading.E9

websocket

Loading its content

Its content loads from its own API while you browse (/map/kelwick.json, /map/isle.json and /api/ledger).E11E12E13

/map/kelwick.json/map/isle.json/api/ledger

Drawing and editing in the browser

The page draws and edits graphics in your browser using Three.js (3D graphics) and the canvas.E6E10

Three.js (3D graphics)canvas

Saving data on your device

It saves data in your browser (localStorage), so some things persist between visits.E8E5

local_storagelocalStorage

Cookies and storage

Names only. We never store the values.

localStorageE5: wilds.pid, wilds.set

Pages and API calls

Pages it links to

//ledger/hiscores

Endpoints

Called while loading (seen) or named in the code (code).

playcrown.fun/map/kelwick.jsonseenE11
playcrown.fun/map/isle.jsonseenE12
playcrown.fun/api/ledgerseenE13
/api/ledgercodeE14
/api/account/logincodeE15
/api/account/registercodeE16
/map/kelwick.jsoncodeE17
/api/clientlogcodeE18

Evidence

Every sentence above points to one of these. Code references show the file, line:column and the short identifier that matched, never the site's code itself.

E1
Page title: Crown · grind, go north, bring it back
page title · https://playcrown.fun/
E2
Page description: A tile-world MMO in the old style. Skill up in Kelwick, cross the ditch into the Wilds, carry the loot back and bank it: the gold you earn is $CROWN.
page description · https://playcrown.fun/
E3
Main heading: Go north. Bring it back.
page h1 · https://playcrown.fun/
E4
81 request(s) to playcrown.fun
types: 40 image, 30 script, 4 fetch
GET https://playcrown.fun/ · image · 81 requests · network recording
E5
localStorage: 2 key(s) saved in your browser
localStorage keys: wilds.pid, wilds.set · values not stored
E6
Three.js (3D graphics) found in the code
playcrown.fun/ (page HTML) @ 15:71 · “three.module” · pattern scan
E7
Uses the browser ability: clipboard_write
can copy text to your clipboard
playcrown.fun/js/ca-slot.js @ 16:129 · “clipboard.writeText(” · pattern scan
E8
Uses the browser ability: local_storage
saves small bits of data in your browser
playcrown.fun/js/main.js @ 22:154 · “localStorage.setItem(” · pattern scan
E9
Uses the browser ability: websocket
keeps a live two-way connection open to a server
playcrown.fun/js/main.js @ 78:14 · “new WebSocket(” · pattern scan
E10
Uses the browser ability: canvas
draws graphics on a canvas
playcrown.fun/ (page HTML) @ 24:205 · “getContext('webgl2'” · pattern scan
E11
The page called /map/kelwick.json on playcrown.fun (GET)
GET https://playcrown.fun/map/kelwick.json · fetch · network recording
E12
The page called /map/isle.json on playcrown.fun (GET)
GET https://playcrown.fun/map/isle.json · fetch · network recording
E13
The page called /api/ledger on playcrown.fun (GET)
GET https://playcrown.fun/api/ledger · fetch · network recording
E14
Code reader found the endpoint /api/ledger
how: call:fetch
playcrown.fun/js/site.js @ 33:55 · “/api/ledger” · The code reader analyze-web-bundle 6.4.0
E15
Code reader found the endpoint /api/account/login
how: call:post
playcrown.fun/js/site.js @ 90:20 · “/api/account/login” · The code reader analyze-web-bundle 6.4.0
E16
Code reader found the endpoint /api/account/register
how: call:post
playcrown.fun/js/site.js @ 94:54 · “/api/account/register” · The code reader analyze-web-bundle 6.4.0
E17
Code reader found the endpoint /map/kelwick.json
how: call:fetch
playcrown.fun/js/main.js @ 37:26 · “/map/kelwick.json” · The code reader analyze-web-bundle 6.4.0
E18
The code names the endpoint /api/clientlog
playcrown.fun/js/main.js @ 19:53 · “/api/clientlog” · pattern scan
E19
3 links to pages on the same site
page links · https://playcrown.fun/ · /, /ledger, /hiscores
E20
The site says: “…r send it to the Solana address you set in Options. No wallet connect, no deposit, nothing to sign. 03 · LIVE Latest hauls P…”
page text · https://playcrown.fun/ · …r send it to the Solana address you set in Options. No wallet connect, no deposit, nothing to sign. 03 · LIVE Latest hauls P…

Limits

  • We only see what your browser sees: code and requests on a first visit, without logging in or accepting cookie banners. What the servers do with data is invisible from outside.
  • Site code is usually minified (compressed), so names are partly lost and some code may be only partly analysed.
  • Some trackers only load after you accept cookies or log in, so the real list can be longer.
  • We visited from a server in the United States. Sites load different trackers and cookie banners in different countries (visitors in the EU usually get a consent banner first).
  • The tech check compares the site's own words with what its public page loads. Work done on servers, in private code or in separate apps isn't visible here, so 'nothing found' means not visible on the public page, not that it doesn't exist.
  • This text was written from fixed templates because no AI writer was available. It uses exactly the same evidence.
  • The code reader hit its size budget on parts of 34 large bundle file(s); those parts weren't fully analysed.

Facts, not judgements: this page describes what the code and traffic show, not anyone's intent. Not financial advice. Case id uehT1mX8.